It will be used as a surface where the minigame will be rendered. Now that you have picked a door, add the cube-textures mesh somewhere around the door. It uses the TriggerOnPresence.js script and I’ll refer to it throughout this article, so keep that in mind if you choose another door (external doors use a different script, for example). I picked an internal door near the hologram around the entrance. In the AngryBots scene most of the doors are prefabs that have pre-attached scripts.
The first thing to do is to pick a door that will be opened when the user completes the minigame. Coherent UI for Unit圓D (we’ll also assume that you’ve already imported the package in the AngryBots project).A cube mesh (the Unit圓D box has flipped texture coordinates and shows Coherent UI textures upside down).The AngryBots scene that comes with Unit圓D.If you’re very eager to see the final result, the video is at the bottom of the article.
There’s only one change in the code – we added an inline CSS style style=”background-color:rgba(0,0,0,0) to the “ element and removed thebackground-color: #000 line from the CSS at the top of the HTML file to make the background transparent. All credit for the game goes to its authors. Let’s get right to the point and see what this first tutorial has to show.Įmbed an existing HTML5 minigame that opens a door upon completion.įor this demo we’ve chosen a minigame called “ Memory Box” – you can try it out on this URL. These posts will essentially be short tutorials for some cool new usage of HTML in your game. Today, we’re starting a new series of blog posts with educational purposes.